Engineering Club SWAG

Jair and three other Design Hub interns worked together on a laser engraving project.

This project was ordered from the Engineering Club and Randy Schuster, who is the advisor for the Engineering Club.

 

Using the Design Hub’s laser engraver they were able to accomplish this project. 

The Keychains were engraved with the logo, also known as SWAG. It was engraved in plywood, and hooked with a metal chains that is attached through the little hole on the side of the keychain.

 

 

These keychains were going to be given away for free for the Engineering Club students.

 

 

 

In the future, bobbleheads will be made to donate.

The interns are working on the bobblehead project at the same time as the keychain project, and it will involve scanning and 3D printing of participants’ heads.  Scanning will take a couple of hours, whereas the 3D printing is estimated to take one to two days.

Beautiful U.N.I.T.E. Masterpiece!

A beautiful masterpiece!

Allen Peterson and U.N.I.T.E. was involve with a certain project. In this particular project, He used the plasma cutter to cut out aluminum shapes to create a unique design made by the Landscape Architecture Class.  The Aluminum shapes is a “mock up” of a plan that the Landscape Architecture Class constructed for a future project. 

Photo & Edit by Angelique Doty

The little metal sculpture will someday be built like posts or fenced around a building. The square bottom part will acted as a fence and the top parts with magnificent design, like birds and trees. It will act to give it a  unique design to help make the area it was located in very attractive!

 

This beautiful piece was created approx. 3 hours in only one day

Design Hub’s participation to this project supports the architecture students creativity. The Architecture class needed a miniature variant of the final project to be able to test out the original idea. In a way, They can predict upcoming obstacles or arrangements that may arise in the future.

 

Photo & Edit by Angelique Doty

From a photograph, Allen was able to set it up on a plasma cutter.

Future developments from this project is a metal trophy of a break-dancer for the winner of the Break Dancer Competition for U.N.I.T.E.

Further development from American River College tree logo on April 24 that Allen made.

 

Photo & Edit by Angelique Doty

This project has traveled to a few locations-

Design Hub to the welding location , then back to Design Hub and then off to be displayed at the Architecture Class.  

Holiday Wars: Battle of the North

Here at the Design Hub, we don’t play games.

We design them!

Brought to us by the creative mind of Design Hub intern Daniel, we have a game that has been slowly brought to fruition titled “Holiday Wars: Battle of the North”. The creative team behind the development of Holiday Wars also consists of 10 Design Hub interns including coders, visual artists, and designers for website management that have collaborated on the project. While at first the goal for the project was for all of the interns to gain experience in making a shipped game for their portfolio, it has evolved into something so much more. “The main goal of the game was to keep it simple, accessible, easy to pick up and play, while still being casually hard to master,” Daniel tells us. He also mentions that the game has had a few different iterations and developments, but it has now evolved into the RTS (Real-Time Strategy) game that it is today.

Inspiration for this game included games such as World of Warcraft and Starcraft 2, and the game’s design aesthetic is very cute and fun, but with a subtle, dark undertone that’s sure to give players chills. 

The game is being designed for publishing on Steam with roughly 9-10 playable levels. As Daniel puts it, it is like chess but without the turns.  Players play as an army of Christmas Elves, commanded by a popular figure like “Santa” or characters like “the Snow Queen”.  While players explore the gorgeous snowy landscape, they come across other characters as well. Enter the Woppletingers-

Woppletinger character design by Daniel Todd

These mythical, beastly creatures were originally designed by Daniel and the Design Hub’s creative team, striking fear and awe into players as they encounter them. Everything players experience in the game was designed on programs including Blender for 3D modeling, Unity for the actual engine of the game, and Photoshop for art and concepts.

 The game, taking place in a chilly terrain surrounded by mountains,  is essentially a giant epic snowball fight between Santa’s Army and the Woppletinger tribe, along with other armies lurking in the cold as they fight for supremacy. While players are gathering resources to build their base, they are producing and controlling an army in hopes to defeat the enemy with the very same objective.  Daniel mentions that both sides are planned to be balanced, so it’s really a matter of skill who determines the victor in a fair environment.

Design Hub intern Daniel, working with team member on Holiday Wars game

Daniel has been working as an intern for the Design Hub for one semester, but has been nursing this project for the last few years. He tells us, “any game project requires a lot of work, and I’ve learned that the hard way over the years.  We couldn’t have done this alone, and I’m happy I met a ton of interns excited about the future of the game, and passionate for game design”.

Amazingly enough, the Design Hub has also actually helped Daniel start up his own company, Phoenix Ready Games. He is graduating this term, and unfortunately leaving the Design Hub,  but he plans to to cooperate with the Design Hub as an external business as he expands into other projects.

He tells us he would love to have this opportunity be available for students in the future; as he would’ve loved to have an opportunity like this when he first started ARC himself. And we at the Hub couldn’t agree more.

All the creativity, collaboration, and hard work from Daniel and his team that went into this game is truly remarkable, and is something that our Design Hub Team is extremely proud of.

Anyone interested in playing the game can send us an email, or keep checking our website and social media pages for updates on the game’s release on Steam. Thank you to everyone involved, and everyone who has supported the game thus far.

 

 As the war rages on, which side will you fight for?

Seeing Through the Eyes of the Blind

Robin. Photo by intern Bailey Wineland

Here at Arc we are doing the impossible: Seeing through the eyes of the blind. There are some amazing opportunities that are opening up to students with disabilities here on campus!

Meet Robin, a very special student here at ARC. She is one of the first students on campus to be a part of a very new technology that was introduced this semester: smart glasses for the blind. At first, it may sound like an oxymoron. But these glasses are a tool that will revolutionize campus accessibility for those who are visually impaired.

We met in the cafeteria Starbucks to sit down and chat about how the technology and the program worked, and how it helps her in so many different ways. “What time is it? Oh my gosh! I actually got here on time!!” Robin says as she takes the seat next to me. She continues to tell me that these glasses have made getting places so much smoother. Then, to answer the first question we all want answers to, Robin dives right in to how these glasses work, and what exactly they do.

Smart Glasses. Photo by intern Bailey Wineland

They are called “smart glasses”. Basically, they are a set of glasses that have a camera attached. This camera links up to a device called my-fi, and is also linked to an app on a smartphone. This is where things get interesting: This setup was created by a company called Aira, which has a team of agents who are readily available to assist anyone who presses their my-fi device. “They are seeing what you’re seeing when the glasses are on, and the device is connected. You call them, and they can see what’s around you. You can hold something up to the glasses and they can read that back to you. It’s really a neat device.”

Robin wears this device to all of her classes. She says it definitely makes things easier, going from point A to point B. “I haven’t had any mobility training prior to attending ARC. And now, I’m more interested in getting places when I am talking to these agents. They help me navigate and then I can remember routes on campus that I can eventually take on my own.”

Photo by intern Bailey Wineland

Navigation isn’t the only thing that Aira can assist with, either. These agents can also help with reading things like menus at restaurants, road signs, and even things in class like white boards and rubrics. “The other day I had an Aira agent read me the directions on a pack of fish filets. I got to hear the nutrition facts and the serving size.”

Closing out our interview with Robin, we talked about how important it is to have services like this available to students who are visually impaired. These glasses can help students navigate campus safely and with confidence. We are beginning to see some positive ripple effects from the Design Hub. This is only one of the many projects being spearheaded by the Hub, and we couldn’t be more grateful to be able to help and represent the students of ARC!