This wonderful materialistic piece created by Aygul Akhmadeeva shows off how beautiful her project has came out.
This project might interest Sacramento residents due to a 3D look of the Folsom lake map! Sacramento’s most populated Lake , Folsom Lake is a place worth getting water from Tahoe’s mountain range. Its light blue color ,this map features all main roads leading up to the lake.
The Depth of the lake is shown in the pieces as well. They decided to not stop on working with wood, but add a new material to make the project interesting but also challenging and experimental. They decided to work on a material that they never used before- epoxy! The Materials used in this project was wood, clear casting epoxy, blue epoxy, it is filled that will create a realistic view of the lake water.
It measures approx. 10 ½ x 8 ½ x 5/8 ; This piece is about 5 layers thick!!!
Aygul Akhmadeeva stated, “ If we do a couple layers of a 2D cut of wood we can create a 3D visual effect.”
This project took about a month to complete. Aygul stated, “ It is possible to create this project within 1 day only with all equipment and material available.”
All projects have there side effects or there difficulties within a certain project. One was choosing the settings for the laser. Second, was to get familiar on how to work with epoxy. Due to its ingredient being limited time only to use it. The way Aygul accomplished this process was due to making dozen of experiments with the material.
Day of the Dead. In this holiday focuses on the gathering of families and and friends in praying to remember family and friends that have died.
Here at the design hub we are working on a seasonal project for this special holiday.
The project began October 1 and will continue until November 2, when the Day of the Dead officially ends.
They are making a small scaled skull to sell at the bookstore for approximately one dollar per skull.
This creative idea was suggested by one of our amazing interns Erika Gonzales. Who thought of this project due to a previous project “Bobble-head Project”.
The bobble-head project is about peoples heads getting scanned by the 3D scanner by the 3D scanning interns here at the Hub. Making it into amazing scanned heads for bobble-heads.
The project inspired the idea for this project to create skulls using the same method as the bobble-heads.
First, a full sized skull that Erika brought in was scanned. Next they 3D printed this life sized skull. Now, Smaller Scale skulls are in the progress of being created , Then painted by the Artist team.
The artist team consist of : Erika, Summer and Regan.
Currently, the artist team is finding a location to sell these 3D scanned and printed skulls at any local Day of the Dead Event.
Future development from this project includes making the skulls into bobble-heads, earrings, and charms for people to make their own jewelry from them such as necklaces and bracelets.
Final step of this project is to paint and seal the skulls in the paintwork with a special sealant that prevents any staining.
During the Spring, The Hip Hop Competition lasted roughly 2 hours. This Event was put together in the ARC Gymnasium. This was the first Hip Hop competition ever held.
Hoping for more events like this in the future.
Enthusiastic Dancers are eager to put their skills to the test. The organizations that were behind this event are: U.N.I.T.E, L.E.T.C (Low End Theory Collaboration), J.B.C Joint Budget Committee and Kaeb.
All funding this event.
UNITE is the community diversity center for American River College, and the Joint Budget Committee and Kaeb funded the competition.
Joshua Bonzo’s idea was set forth the production of this project. Another contributor of this project was Moses Rodriguez. Bonzo has been break dancing since the age of seven or eight.
This competition had a guest star Ken Smith, who lead everyone through each move. Smith was interviewed for more information regarding the culture of Hip Hop. It was originated in New York, and Smith was among its cultural colors from its first developments. He currently teaches intermediate Hip Hop at UCLA lecture and lab Arts and Cultures Department despite braving through several physical injuries to his hip, knees, ankles, and fingers.
Some modern Hip Hop moves are: turfing and crumping. Ken Smith describes Hip Hop as a culture, not just a dance style. He associates the culture of Hip Hop with graffiti, break dancing, DJ-ing, and rapping. Smith strongly emphasizes how the elements of Hip Hop are based on style and not technique. He danced in street competitions and freestyle competitions after it bloomed in California.
They want to bring hip hop culture into the American River College campus, along with break dancing!!
Allen Peterson and U.N.I.T.E. was involve with a certain project. In this particular project, He used the plasma cutter to cut out aluminum shapes to create a unique design made by the Landscape Architecture Class. The Aluminum shapes is a “mock up” of a plan that the Landscape Architecture Class constructed for a future project.
The little metal sculpture will someday be built like posts or fenced around a building. The square bottom part will acted as a fence and the top parts with magnificent design, like birds and trees. It will act to give it a unique design to help make the area it was located in very attractive!
This beautiful piece was created approx. 3 hours in only one day!
Design Hub’s participation to this project supports the architecture students creativity. The Architecture class needed a miniature variant of the final project to be able to test out the original idea. In a way, They can predict upcoming obstacles or arrangements that may arise in the future.
From a photograph, Allen was able to set it up on a plasma cutter.
Future developments from this project is a metal trophy of a break-dancer for the winner of the Break Dancer Competition for U.N.I.T.E.
Further development from American River College tree logo on April 24 that Allen made.
This project has traveled to a few locations-
Design Hub to the welding location , then back to Design Hub and then off to be displayed at the Architecture Class.
Brought to us by the creative mind of Design Hub intern Daniel, we have a game that has been slowly brought to fruition titled “Holiday Wars: Battle of the North”. The creative team behind the development of Holiday Wars also consists of 10 Design Hub interns including coders, visual artists, and designers for website management that have collaborated on the project. While at first the goal for the project was for all of the interns to gain experience in making a shipped game for their portfolio, it has evolved into something so much more. “The main goal of the game was to keep it simple, accessible, easy to pick up and play, while still being casually hard to master,” Daniel tells us. He also mentions that the game has had a few different iterations and developments, but it has now evolved into the RTS (Real-Time Strategy) game that it is today.
Inspiration for this game included games such as World of Warcraft and Starcraft 2, and the game’s design aesthetic is very cute and fun, but with a subtle, dark undertone that’s sure to give players chills.
The game is being designed for publishing on Steam with roughly 9-10 playable levels. As Daniel puts it, it is like chess but without the turns. Players play as an army of Christmas Elves, commanded by a popular figure like “Santa” or characters like “the Snow Queen”. While players explore the gorgeous snowy landscape, they come across other characters as well. Enter the Woppletingers-
These mythical, beastly creatures were originally designed by Daniel and the Design Hub’s creative team, striking fear and awe into players as they encounter them. Everything players experience in the game was designed on programs including Blender for 3D modeling, Unity for the actual engine of the game, and Photoshop for art and concepts.
The game, taking place in a chilly terrain surrounded by mountains, is essentially a giant epic snowball fight between Santa’s Army and the Woppletinger tribe, along with other armies lurking in the cold as they fight for supremacy. While players are gathering resources to build their base, they are producing and controlling an army in hopes to defeat the enemy with the very same objective. Daniel mentions that both sides are planned to be balanced, so it’s really a matter of skill who determines the victor in a fair environment.
Daniel has been working as an intern for the Design Hub for one semester, but has been nursing this project for the last few years. He tells us, “any game project requires a lot of work, and I’ve learned that the hard way over the years. We couldn’t have done this alone, and I’m happy I met a ton of interns excited about the future of the game, and passionate for game design”.
Amazingly enough, the Design Hub has also actually helped Daniel start up his own company, Phoenix Ready Games. He is graduating this term, and unfortunately leaving the Design Hub, but he plans to to cooperate with the Design Hub as an external business as he expands into other projects.
He tells us he would love to have this opportunity be available for students in the future; as he would’ve loved to have an opportunity like this when he first started ARC himself. And we at the Hub couldn’t agree more.
All the creativity, collaboration, and hard work from Daniel and his team that went into this game is truly remarkable, and is something that our Design Hub Team is extremely proud of.
Anyone interested in playing the game can send us an email, or keep checking our website and social media pages for updates on the game’s release on Steam. Thank you to everyone involved, and everyone who has supported the game thus far.
As the war rages on, which side will you fight for?