VR Development

Here in the Design Hub we are starting to work on projects that involve into Virtual Reality.

VR for short. VR is a new and still improving technology that is still in big business today. Everyday it’s improving and new technology is warping its ideas in the system.

VR Headset that is used can help someone see in the eyes of what is happening in the virtual world. Many VR company’s that are popular today are: HTC Vive, Oculus, Windows Mixed Reality.

Basically VR is suppose to help us see in a place we don’t see everyday. Some say it helps people to escape from reality we live today.

Other than games, VR has many purposes that can help people with their day to day lives.  VR can be used to help peoples health and give people experiences that they will never have or want to have like go to a unique place or somewhere around the world.In the Design Hub, we are working with 3 projects that are involved in vr.

Our first project in VR is called ADABathroom.com. This project is about viewpoints/ experience of a person who really needs it. We currently are measuring bathrooms from places around us that currently have public bathroom. Also we are going to model each and every bathroom that we measure and make. For this project. Then we will convert these models into a VR enviroment that can be used in VR. Then we will test these models and everything out by the experience that we put into the program to replicate what it is like to go to the bathroom by the experience. The on thing that we are still in development but has in mind is to add a log rating system so that we can know the persons rates on the bathrooms and also experience.

The second VR project is the “ Physics particle Collider “  this project is currently about very slow motion of high energy physics of particles and see how they can interact with one another. There are currently no educational vr models out in the market. So we have to create each model ourselves.

The third and final project is the Stem building project. Currently we only have the building for the VR. But we need to populate the building with items and people. But also we have to add other buildings surrounding it to replicate the ARC campus. The reason for that is to help indicate what it would feel like to have it in already built and surrounding with ARC buildings so we know how and what it would feel and look like in the college.

Collaborating with PRG

Are you a gamer or do you like games in general? Do you remember Phoenix Ready games in our last blog about them!?

Art by Artist Intern Erika Gonzalez

PRG known as Phoenix Ready Games is working on collaborating  with Design Hub. Daniel Todd the CEO of PRG other known as Phoenix ready games, but also a known ARC Student is working with the Design Hub by using there interns for their upcoming game Holiday wars and a new game that is in development at the moment. Many of the interns who have joined Daniels team are great with 3D modeling, 2D Artwork, Programming, and Animation.

3D Model Done by 3D Modeling Intern Jea Lee

You might of heard of them from a blog post a year ago when they were  working on Holiday Wars.

 Some of the interns that are working with PRG is getting paid for their work by the Design Hub.

Some of the interns who aren’t getting paid are working on their own time when they don’t have other Design Hub work to do.

Just like a previous blog post about Holiday Wars; Daniel and his team is still working on finishing up this project and getting the game ready to be able to play. 

The other game the company is working on is still in development and still in discussion with the team. Furthermore about this project is still in making and will be announced when the game is fully discussed and in programming.

Recently Design Hub have given Daniel couple more programmers to help them push out the game. These types of interns are going to be excellent to help them push the game out. These games in the future are going to be on steams store ready for people to play and enjoy!

Holiday Wars: Battle of the North

Here at the Design Hub, we don’t play games.

We design them!

Brought to us by the creative mind of Design Hub intern Daniel, we have a game that has been slowly brought to fruition titled “Holiday Wars: Battle of the North”. The creative team behind the development of Holiday Wars also consists of 10 Design Hub interns including coders, visual artists, and designers for website management that have collaborated on the project. While at first the goal for the project was for all of the interns to gain experience in making a shipped game for their portfolio, it has evolved into something so much more. “The main goal of the game was to keep it simple, accessible, easy to pick up and play, while still being casually hard to master,” Daniel tells us. He also mentions that the game has had a few different iterations and developments, but it has now evolved into the RTS (Real-Time Strategy) game that it is today.

Inspiration for this game included games such as World of Warcraft and Starcraft 2, and the game’s design aesthetic is very cute and fun, but with a subtle, dark undertone that’s sure to give players chills. 

The game is being designed for publishing on Steam with roughly 9-10 playable levels. As Daniel puts it, it is like chess but without the turns.  Players play as an army of Christmas Elves, commanded by a popular figure like “Santa” or characters like “the Snow Queen”.  While players explore the gorgeous snowy landscape, they come across other characters as well. Enter the Woppletingers-

Woppletinger character design by Daniel Todd

These mythical, beastly creatures were originally designed by Daniel and the Design Hub’s creative team, striking fear and awe into players as they encounter them. Everything players experience in the game was designed on programs including Blender for 3D modeling, Unity for the actual engine of the game, and Photoshop for art and concepts.

 The game, taking place in a chilly terrain surrounded by mountains,  is essentially a giant epic snowball fight between Santa’s Army and the Woppletinger tribe, along with other armies lurking in the cold as they fight for supremacy. While players are gathering resources to build their base, they are producing and controlling an army in hopes to defeat the enemy with the very same objective.  Daniel mentions that both sides are planned to be balanced, so it’s really a matter of skill who determines the victor in a fair environment.

Design Hub intern Daniel, working with team member on Holiday Wars game

Daniel has been working as an intern for the Design Hub for one semester, but has been nursing this project for the last few years. He tells us, “any game project requires a lot of work, and I’ve learned that the hard way over the years.  We couldn’t have done this alone, and I’m happy I met a ton of interns excited about the future of the game, and passionate for game design”.

Amazingly enough, the Design Hub has also actually helped Daniel start up his own company, Phoenix Ready Games. He is graduating this term, and unfortunately leaving the Design Hub,  but he plans to to cooperate with the Design Hub as an external business as he expands into other projects.

He tells us he would love to have this opportunity be available for students in the future; as he would’ve loved to have an opportunity like this when he first started ARC himself. And we at the Hub couldn’t agree more.

All the creativity, collaboration, and hard work from Daniel and his team that went into this game is truly remarkable, and is something that our Design Hub Team is extremely proud of.

Anyone interested in playing the game can send us an email, or keep checking our website and social media pages for updates on the game’s release on Steam. Thank you to everyone involved, and everyone who has supported the game thus far.

 

 As the war rages on, which side will you fight for?